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Project Context

As a modern research partner, MakerSights’ consumer insights drive success for retail brands like Adidas, HOKA, Ralph Lauren, The North Face, and Timberland.

“Survey Creator” is a core workflow for our Customer Operations team and business offering, since they rely on the tool to efficiently create new product testing and research projects for our customers.

Company:
MakerSights
Year:
2024
Product type:
B2B Web App
My role:
Lead Product Designer
My UX team:
1 researcher & 1 design contractor
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The challenge

Survey Creator 1.0 limitations hinder our scalability

The Survey Creator in our 1.0 product was too rigid to scale with evolving needs, limiting our ability to support new research capabilities and use cases. To get work done, internal teams had developed a patchwork of unintuitive workarounds, while end-users faced clunky interactions with too many clicks and poor previews that didn’t match the respondent experience.

This lack of flexibility and usability not only slowed teams down, it also impacted our ability to win new business and risked customer churn—eroding confidence in our platform as a modern research partner.

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Transition bottlenecks between 1.0 and 2.0

During the migration from our legacy 1.0 platform to the new 2.0 infrastructure, internal teams were caught in a limbo. To build surveys, they had to rely on JSON files for API access—a process that was error-prone, time-consuming, and morale-draining.

Mistakes often forced users to rebuild entire surveys from scratch, wasting valuable time and limiting our ability to scale adoption of 2.0 surveys effectively.

My Role

I was the lead designer on a team of three: Lena (UX researcher) and Vasyl (design system designer).

Problem mapping & ideation: I mapped the full Ops workflow end to end, ran user interviews, and learned how to use the JSON and Postman setup myself. That last part changed what I understood about the problem.

Validation: I ran a usability test mid-project that shaped one of the key design decisions: WYSIWYG versus non-WYSIWYG. The test showed users needed WYSIWYG clarity but the view alone created friction. The hybrid came out of that tension: WYSIWYG as default with fast inline editing and a view/edit toggle.

Design system ownership: As the project scaled, I refreshed Survey Creator components, refined interaction patterns with engineering, and made sure edge cases were handled in design rather than deferred to implementation.

The new 2.0 experience

More flexible survey structure navigation

In 1.0, survey structures were rigid and hard to manage—reordering questions or creating logical flows required too many clicks and workarounds.

With 2.0, we redesigned the navigation to make the survey structure clear and flexible. Users can now easily view and reorder questions or sections, and create distinct screener, product, and general sections to support different survey flows.

This not only streamlined survey creation but also empowered teams to handle more complex use cases without added friction.

survey creator 2.0 navigation

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WYSIWYG survey creation

Previously, building surveys required editing JSON files—an error-prone and intimidating process that slowed teams down and often led to mistakes.

In 2.0, we introduced a WYSIWYG survey editor that mirrors the respondent experience. This made survey creation more intuitive, eliminated the need for manual JSON editing, and gave users confidence that what they designed is exactly what participants would see.

By reducing complexity and aligning the editor with the end experience, we empowered internal teams to move faster and reduced wasted time caused by rebuilds.

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Simpler editing interactions

In 1.0, switching between viewing and editing a survey was clunky, adding unnecessary clicks and slowing teams down.

With 2.0, we streamlined the flow so that toggling between view and edit modes feels seamless. This reduced friction in day-to-day editing and gave users more confidence when making quick updates.

By simplifying a frequent interaction, we improved not just efficiency, but also the overall sense of fluidity in the platform experience.

Impact

Increased efficiency for internal teams

By simplifying the build process, our Customer Operations team reduced by 43% the steps requiring JSON files. What previously slowed survey creation is now streamlined, freeing Customer Operations to focus on higher-value support and scaling to more customers.

Expanded research capacity

The 2.0 Survey Creator unlocked new flexibility, leading to a 38% increase in research project volume and 120% growth in new use cases offered. This not only met rising demand but enabled Customer Success, Sales, and Product teams to explore questions that were previously out of reach.

Strengthened brand credibility

The 2.0 platform launch became a cornerstone of our marketing story, signaling our evolution as a modern research partner. The improved experience didn’t just benefit users—it also reinforced trust with key accounts like Adidas and VF Corporation (owner of global brands such as The North Face, Vans, and Timberland).

Project Deep Dive

Takeaways

Ambiguity is navigable if you ship iteratively

This project had a long roadmap and shifting priorities. By designing iteratively and shipping quickly, I learned how to turn ambiguity into progress, continually uncovering user needs while keeping pace with a scrappy startup mindset.

Advocating for strong collaboration through small team habits

Rather than overhauling processes, I focused on building small, repeatable habits that made collaboration easier. I facilitated workshops in FigJam, guiding our cross-functional team through impact–effort mapping. Soon, engineers and customer success were co-creating alongside design—finding alignment and excitement in the work together. It was a small but meaningful win, and a reminder that progress often comes from simple habits that bring people together.

Designing for impact at scale

This project showed me that the most effective design decisions are often the ones that remove friction and unlock capacity. By replacing JSON files with a WYSIWYG editor and simplifying everyday interactions, we not only made surveys easier to build, but also freed teams to focus on higher-value work.

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About Me

Senior Product Designer with a business and marketing background. Driving vision through validated insights, fast collaboration, and prototyping with care.

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Milan, Italy
ly.vu.connect@gmail.com
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